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Informativa ai sensi degli articoli 13 e 14 del Regolamento UE n. 2016/679 (“GDPR”) Ultimo aggiornamento: 06.03.2019.
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To continue using the site you need to read the revised version and agree to the policies
Informativa ai sensi degli articoli 13 e 14 del Regolamento UE n. 2016/679 (“GDPR”) Ultimo aggiornamento: 06.03.2019.
Finalità del trattamento Base giuridica del trattamento
To continue using the site you need to read the revised version and agree to the policies
Informativa ai sensi degli articoli 13 e 14 del Regolamento UE n. 2016/679 (“GDPR”) Ultimo aggiornamento: 06.03.2019.
Finalità del trattamento Base giuridica del trattamento
To continue using the site you need to read the revised version and agree to the policies
Informativa ai sensi degli articoli 13 e 14 del Regolamento UE n. 2016/679 (“GDPR”) Ultimo aggiornamento: 06.03.2019.
Finalità del trattamento Base giuridica del trattamento
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Call of Duty: Modern Warfare 4's October 28 patch focuses on more consistent weapon damage, but the movement and challenge changes matter just as much between matches. If you're considering CoD MW4 Boosting or adjusting your own loadout, start by checking how your favorite weapon handles arm and upper-body hits.
What changed in the October 28 weapon tuning
The supplied patch details describe a shift toward standard damage multipliers for several body parts. Five SMGs now deal base damage to arms and hands rather than applying a 0.95 multiplier, while some rifles and LMGs lose bonuses to the neck, torso or upper arms.
That doesn't mean every fight takes one fewer shot. The practical effect depends on the weapon, range and where your shots land, so test your usual engagements before replacing a build.
Which SMGs received damage changes
The ISO Nightshade, PPSh-41, VEL 46, Wz.55 Striga and X-58 Nyx all had their arm and hand multipliers raised from 0.95 to 1.0. The X-58 Nyx also gained a head multiplier increase from 1.25 to 1.3.
The Wz.55 Striga's maximum damage range rose from 440 to 470. The PPSh-41 also became a little quicker to ready, with aim-down-sights time falling from 300 to 280 milliseconds and sprint speed rising from 6.18 to 6.21 metres per second.
Which assault rifles and attachments changed
The Han 86 gained maximum damage range, from 1120 to 1200, but its neck and upper-torso multipliers fell from 1.1 to 1.0. The Kastov 762 kept its multipliers and gained range, moving from 950 to 1050.
The Oden lost some of its upper-body damage advantage: its neck and upper-torso multipliers dropped from 1.2 to 1.1, and its lower-torso multiplier fell from 1.1 to 1.0. Its Sentinel Apex attachment also lost maximum damage range, falling from 870 to 820.
The Hyeon Burst's Hyperburst Apex attachment now has 34 full-auto maximum damage, while its full-auto maximum damage range rose from 970 to 1220. For the Patriot XMR, the EXP Haste 80L 14-inch light barrel and FJX Fury IV skeleton grip now carry smaller recoil-control penalties of 6% and 4%, respectively.
What changed for LMGs and shotguns
The APOC-338's mid damage fell to 37 and its minimum damage to 33. The FiNN LMG lost its upper-arm multiplier bonus and some mid-damage range, while the Type 73's Assault Apex attachment gained minimum damage, now 20.
For shotgun players, the Warlord's 12G Slug Rounds lost reach: mid damage range 2 fell from 900 to 810. If slugs are central to your class, revisit the distances at which you usually take fights.
Why is diving slower after the patch
Dive velocity is down 23% as a temporary movement fix. The patch notes say a longer-term solution is planned that removes the unintended speed burst without slowing normal dives.
What changed in Free-for-All and multiplayer challenges
Free-for-All is back to a score limit of 30, with a maximum party size of two. Final Killcam is planned for a later update. Quick Fix health regeneration is now interrupted by damage, and UAV visibility on Sentry has improved.
Some melee kills, backstabs and takedowns now track correctly for challenges. Point Blank accepts kills from farther away than before, while Longshot's minimum distance has decreased. Search and Destroy and Collateral also award 300 XP per kill instead of 100, alongside objective-related fixes.
The biggest takeaway is to check your shot count and movement timing before rebuilding every class. Meanwhile, browse cheap CoD MW4 Redeem Codes if you want to review code options, then take your updated loadout into a few matches and see what still feels comfortable.
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